Magic (mechanics)

Magic in the World of Varel is extremely diverse.

It mainly follows the concept of "If you think it should work, and it makes sense, then it works", combined with the law of equivalent exchange to keep this immense freedom balanced.

Power equivalence
Though the way of casting, interpretation and specific effect of spells differ all throughout the world, the force and power of spells stays consistent.

Power of spells is measured in two factors: Potentia and Fluentia. These are inspired on electricity: Potentia is equivalent to voltage, Fluentia to amperage. Potentia and Fluentia are used to, for example give a concrete magical power factor to a piece of manacrystal, or to the force required to cast a spell. Wattage, while keeping the electricity analogy in mind, is called Vis. Because of the calculation and size of the numbers, 1 vis is equivalent to 1 kilowatt.

A firebolt in Varel magic would be about 100P and 45F, 4.5 Vis about the voltaic equivalent of creating a significant spark

To make Varel spells compatible with the D&D universe, Potentia and Fluentia translate to spell slots according to the following table:

Spells that have a specified amount of vis required, specify the minimum amount to cast this spell. Spells can be cast with higher amounts of potentia and fluentia, this increases the potency of the spell.